FILM TITLE: NERVE
GENRE:
CONSUMER ADVICE: 16 IAT V
DISTRIBUTOR: BLACK SHEEP FILMS
DIRECTOR: HENRY JOOST,ARIEL SCHULMAN
MAIN CAST: EMMA ROBERTS,JULIETTE LEWIS,DAVE FRANCO
LANGUAGE: FREQUENT ,MILD TO MODERATE IMPACT
NUDITY: INFREQUENT ,LOW IMPACT
PREJUDICE: NONE
SEX: NONE
VIOLENCE: INFREQUENT , MODERATE IMPACT
BLASPHEMY: NONE
DRUG ABUSE: NONE
COMMENTS: THE FILM NERVE FOCUSES ON THE PROTAGONIST ,VENUS DELMONICO ,A HIGH SCHOOL SENIOR WHO IS PREPARING TO GO OFF TO COLLEGE. SHE GIVES INTO PEER PRESSURE AND REGISTERS AS A PLAYER IN A ONLINE REALITY GAME OF TRUTHS AND DARES CALLED NERVE. IN THIS GAME ,TEENAGERS CAN EITHER REGISTER AS PLAYERS OR WATCHERS (THEY PAY TO WATCH). THE WATCHERS DARE THE PLAYERS TO PERFORM DIFFERENT AND EXTREME RISKY TASKS BY PAYING THEM LARGE AMOUNTS OF CASH. THE RISKIER THE TASK ,THE HIGHER THE AMOUNT OF MONEY A PLAYER CAN WIN. WHEN VENUS IS PAIRED WITH ANOTHER PLAYER IAN,THE STAKES INCREASE AND VENUS FINDS HERSELF IN A GANGEROUS LIFE OF DEATH SITUATION AS THE WATCHERS PITCH THEM AGAINST EACH OTHER.THE MATERIAL CONTAINS COMPLEX AND MATURE THEMES WHICH EXPLORE ISSUES SUCH AS PEER PRESSURE ,CYBER BULLYING ,DARE DEVIL STUNTING ,COMPETITION ,RIVALRY ,DECEIT ,FRIENDSHIP ,TEAMWORK AND RELATIONSHIPS . THE MATERIAL IS PRESENTED WITHIN THE CONTEXT OF AN ADRENALIN-FUELLED THRILLER GENRE AND PORTRAYS VENUS AS A TEENAGER WHO EASILY GIVES INTO PEER PRESSURE. WHEN SHE REGISTERS AS A PLAYER IN THE ONLINE REALITY GAME ,VENUS STARTS PERFORMING RISKY TASKS ON THE INSISTENCE OF THE WATCHERS AND TO PROOF THAT SHE IS NOT A SIDE KICK. THERE IS ALSO MESSAGE OF TEAMWORK ,SELF-DISCOVERY AND REDEMPTION.HOWEVER THE FILM PORTRAYS DANGEROUS IMITABLE BEHAVIOUR ,GLAMORISING THE ATTAINMENT OF FAME,MONEY AND WINNING NO MATTER THE RISKS INVOLVED . THIS TYPE OF BEHAVIOUR IS LIKELY TO BE EMULATED BY CHILDREN AND YOUNGER PEOPLE WITH IMPRESSIONABLE MINDS. THE CONTENT ,CONTEXT AND THEMES MAY MISLEAD ,DISRESS OR CONFUSE CHILDREN BELOW THE AGE OF 16, WHO ARE NOT MORALLY AND COGNITIVELY MATURED,AND ARE VULNERABLE AND SUSCEPTIBLE TO NEGATIVE SOCIAL CONTEXT AND INFLUENCE.